I'm extensively playtesting my new combat system (distant shooting and close combat) and it seems to run very smoothly. It is better suited for *groups* of soldiers and it implies little or no math (Andrea loves it :). It keeps the Quality and Combat system of all Ganesha Games up to now, with most (if not all) of the Special Rules you already know. It seems fast, fun and decisive and I'm trying to keep modifiers as low as possible, while preserving those which give the flavour of the portrayed period .
Once you have worked out the modifiers (all dice +/-) players roll the dice ONCE, and get the whole "movie" of the combat: winner/loser, casualties, retreats and pursuits.
It allows winning with (heavy) losses - quite rare in other games I'd say - and swift counter-actions by determined troops.
Some more trimming and I'll be ready.....