Sergio's blog: hints, ideas, pictures and news about SDS (and more) from the author
Showing posts with label large skirmish. Show all posts
Showing posts with label large skirmish. Show all posts

Sunday, December 5, 2010

Pics of a great wargaming saturday (2)


More pics from yesterday's game chez Alessandro. In the previous 2 posts the description of the battle...
Some unexpected event took place (from left, me, Fabio and Max).
Max explaining to us his "Cavalry up and down" tactics, while I open a bottle (Alessandro on the right).A close view on the French advance on the right. Pics from Andrea.
See the following two post for more..

Pics of a great wargaming saturday (1)

Here they are! Thanks to Filippo for sending them, and in particular for the last 2 pics :))
Above, the initial setup of the British Forces (with a Dutch-Belgian unit added).
Three French squads (Marco's) advancing on the left: the first in line with a couple of skirmishers in front, followed by a double line and a column. The Officer carefully watches the deployment of his troops.
A Scottish squad in double line checking the advance of a French squad in line (and 2 Rifles going for cover behind a fence in front of the house).
A full view of the battlefield. It was a 120x180cm table, with some wooded areas and some buildings. And ...no, beer, plastic glasses and the big panettone cake were not part of the terrain :)
Another view of the British right during the early stages of the game. Max is shuffling activation cards..
On a last, desperate and unsuccessful effort to save the day, French Dragoons charge a reduced British squad. The redcoats will break, but a point-blank volley from the other squad on the right will then rout the eroic Dragoons...
And finally.... the interlude I told you about in my previous post.... Nothing to add, really nice job Filippo! (the contest was won by the British Officer, and the epilogue was as follows :)

Monday, January 11, 2010

New combat system

I'm extensively playtesting my new combat system (distant shooting and close combat) and it seems to run very smoothly. It is better suited for *groups* of soldiers and it implies little or no math (Andrea loves it :). It keeps the Quality and Combat system of all Ganesha Games up to now, with most (if not all) of the Special Rules you already know. It seems fast, fun and decisive and I'm trying to keep modifiers as low as possible, while preserving those which give the flavour of the portrayed period .
Once you have worked out the modifiers (all dice +/-) players roll the dice ONCE, and get the whole "movie" of the combat: winner/loser, casualties, retreats and pursuits.
It allows winning with (heavy) losses - quite rare in other games I'd say - and swift counter-actions by determined troops.
Some more trimming and I'll be ready.....

Saturday, January 9, 2010

What is this??? (2)


Other activities going on in the lab.....

An old ruined house in the foreground, a stone wall all around and a small wood just behind.

There's a bend in a muddy road in the lower right corner, and some bushes here and there.

Oh, and also a pit in front of the ruins.



The same scene from behind the wood.
Here the pit is more visibile, as a steep slope right to its side...








And finally, an aerial view of the area, showing the star-shaped stone wall....

But... wait!

What is that yellow square with a red question mark on it?

It seems out of place in this pics.


Did you notice anything else? :)

Saturday, January 2, 2010

What is this??? (1)



Something's going on in my lab..... what could it be?
:)

Tuesday, December 29, 2009

Working hard during holidays

Well, I spent the last 5 days working on my new game, and defining the pipeline for the big project Andrea and me are outlining for the historical side of Ganesha Games. In the next days, stay tuned for some quick preview of what's going on in my lab... (kitchen, bedroom? who needs 'em?)

I am really enthusiastic about my new projects, and rules are taking shape almost by themselves...

OK first game is almost done, and I started playtesting the system...

More to come!