In version 2.0 I changed the combat system and trimmed many rules, aiming at simplicity. I also introduced a new phase (Exploitation) that should give further depth to the game and a more historical flavor to certain units (like light cavalry).
Within a couple of days I should be able to have a final version of the written rules, in the meantime I'm testing them extensively.
And now, straight from the rules, some pics describing 100 Die.
Terrain hexes. Top, from left to right: clear, broken, wood, swamp. Bottom, left to right: a 2 level hill and a wood hex with “detached” trees to accommodate a light infantry unit (1 base).
LOS example: in this case it is blocked by the woods.
More about 100 Dice soon...