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We had a (long) break for lunch - just an enormous greek salad, as the temperature was around 35° C - then completed the playtest game. Before leaving, I briefly explained Steel Juggernauts to them, but that was clearly not their cup of tea..... :)
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The test results are OK: the game flows very well, the QRS is almost unnecessary (after 1-2 fights players manage all modifiers without looking at the tables), just 1 marker on the table (Disorder level) and there is a quick resolution of contacts, even if divided into Approach and Contact.
No Morale test, no casualty removal, no set play Sequence.
Diego, Andrea and Massimo helped me in fine tuning the Victory Conditions, that I wanted to depend on two factors: possession of the battlefield and losses. I think we reached a balanced solution: when you reach the Breakpoint of your Division, you have lost. What brings you down to the Breakpoint are losses, but also enemy units within your half of the table.
A fruitful day :)