As announced, we had another playtest session of "100 dice" last sunday. Unfortunately, Massimo could not come, so I played against Diego a full battle. I had some Armies ready, and Diego wanted to try the Russians: I took the Prussians and we secretly deployed.
The battlefield from behind the Russian baseline. Bottom left are Diego's reserves. My plan - after seeing the enemy deployment - was to maneuver round his left flank, trying to envelop his entire army. It was a simple plan (the kind of plans that generally work) but it was quite expensive in term of dice, and it heavily relied upon the early entry of my reserves. Anyway, I decided to try.
My right wing: the burden of the attack was on these soldiers. Behind them my reserves, that I needed from the second or third turn to reach the desired effect on the Russian left wing. The initial phase of the plan was OK: I successfully added 2 clear hexes on Diego's left and my light cavalry was ready to exploit them, but the test for the reserves arrival was a failure both on turn 2 and 3.
Several turns later: my offensive was a disaster, reinforcement did not arrive on time, and my right wing was cut to pieces. I had to use the Reserves not for the final push on a wavering enemy, but to avoid complete disaster. Add a couple of unlucky die rolls and - voilĂ - you have a smashing defeat just behind he corner...
Sixth turn: my dice are over and night falls. I barely keep my baseline with a couple of Grenadier units, Diego's losses are minimal, and we proceed to count Victory points. With a stunning +36, the Russians got a smashing Victory.
The game seems to flow smoothly, it is quick and furious and players have to take a lot of decisions. I noted just a few details to be modified.
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I am really looking forward to these Sergio!
ReplyDeleteMe too!
ReplyDeleteThe hexagonal terrain looks very stylish, and the ideaf adding hexes to facilitate a flank march, rather than be confined to an artificial table edge is an effective solution to that problem.