Here are some pictures taken by Stephen Huckaby during a recent AWI game, played with 61-65 rules adapted (by them) for the period.
Stephen said the game was a ot of fun. Hope you'll enjoy the pics.
I have no batrep, hope Stephen will provide some more details soon...
Monday, November 25, 2013
Monday, November 18, 2013
2 days at GiocaPerugia
I was in Perugia during the last week end for the CON GiocaPerugia. I took part together with Andrea (who organised the first, unofficial tournament of "Of Gods and Mortals" - his last game published by Osprey) and Massimo (presenting his game "Ferrum et Gloria" about Gladiators).
It was the first edition of GiocaPerugia and we all were curious about the fantastic location chosen: the famed Rocca Paolina, i.e. the underground of the old fortress of the City. I must say the location was impressive: a kind of dungeon where people playing Vampire Live games were really *at home*. Even if it had some drawbacks (some drops of water spilling from the ceiling, and a difficult access) it was a nice experience.
I brought "100 dice" because of it extreme portability, and played a couple of games that gave me at least one more hint to trim the rules. Below, some nice tables from the wargame area:
15mm figures, rules "A la Guerre!" by Gualtiero Grassucci. A battle in England around 1690.
A fantastic 3D small table built for "Battlesworn" (Andrea's new fantasy game).
My 100 dice table with French and Prussian forces during the SYW. Many friends came by to say hello or play a game: below me with Alessandro Salini, one of the playtesters of 100 dice.
Finally, as there was a perfect replica of the Throne of Swords, I could not resist the temptation to have a pic sitting on it. So I did, with the typical expression of a real Baratheon King :)
It was the first edition of GiocaPerugia and we all were curious about the fantastic location chosen: the famed Rocca Paolina, i.e. the underground of the old fortress of the City. I must say the location was impressive: a kind of dungeon where people playing Vampire Live games were really *at home*. Even if it had some drawbacks (some drops of water spilling from the ceiling, and a difficult access) it was a nice experience.
I brought "100 dice" because of it extreme portability, and played a couple of games that gave me at least one more hint to trim the rules. Below, some nice tables from the wargame area:
15mm figures, rules "A la Guerre!" by Gualtiero Grassucci. A battle in England around 1690.
A fantastic 3D small table built for "Battlesworn" (Andrea's new fantasy game).
My 100 dice table with French and Prussian forces during the SYW. Many friends came by to say hello or play a game: below me with Alessandro Salini, one of the playtesters of 100 dice.
Finally, as there was a perfect replica of the Throne of Swords, I could not resist the temptation to have a pic sitting on it. So I did, with the typical expression of a real Baratheon King :)
Wednesday, November 6, 2013
100 Dice 5.0 test
A quick post to inform you that last saturday we had another playtest session of 100 dice with Diego & Diego from Rome. I wanted them to use version 5.0 of the rules (a lot of minor changes and a major one) and see if the game flowed as usual. The result was good. They played a two days battle set in the ACW, with extensive use of rifles and unformed units.
Above, the situation at the end of the first turn. After the secret deployment, the Rebel player had to reinforce its left flank, threatened by an aggressive advance of the US cavalry.
The burned dice pools, turn marker (the big yellow die) and Disorder markers. I have to thank once again Diego & Diego, coming every time from Rome to assist me in these playtest sessions that are not as fun as a "normal" battle. Rules are discussed, changed, than discussed again. It is sometimes a trial and error process, because once you modify something you are never sure that the change won't affect (in a bad way) the building blocks of the game.
Above, the situation at the end of the first turn. After the secret deployment, the Rebel player had to reinforce its left flank, threatened by an aggressive advance of the US cavalry.
The burned dice pools, turn marker (the big yellow die) and Disorder markers. I have to thank once again Diego & Diego, coming every time from Rome to assist me in these playtest sessions that are not as fun as a "normal" battle. Rules are discussed, changed, than discussed again. It is sometimes a trial and error process, because once you modify something you are never sure that the change won't affect (in a bad way) the building blocks of the game.
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