tag:blogger.com,1999:blog-8386295610733468492.post9144910574263916202..comments2024-01-07T15:37:23.362+01:00Comments on Drums & Shakos: Playing something differentSergiohttp://www.blogger.com/profile/09620016305755247567noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-8386295610733468492.post-57053101119241257502013-03-27T09:02:17.996+01:002013-03-27T09:02:17.996+01:00@arthur1815: correct, therefore I'd expect to ...@arthur1815: correct, therefore I'd expect to have the about face "cost" as a formation change not more..<br />@Dale: yes, I know. I registered, waited a couple of days to be accepted, then asked a simple question: "is there a FAQ somewhere"? Nobody answered (except Steve, but I think he's a newbie like me)Sergiohttps://www.blogger.com/profile/09620016305755247567noreply@blogger.comtag:blogger.com,1999:blog-8386295610733468492.post-68261627330768329932013-03-27T02:57:27.172+01:002013-03-27T02:57:27.172+01:00There is a Yahoo forum, of course. Many of your qu...There is a Yahoo forum, of course. Many of your questions could be answered there. Or an email to Russ Lockwood.<br /><br />I purchased them quite some time ago. I think I may have even prompted Russ, in a minor way, to publish them. I had read about SN on some forum, found Russ' email address, and asked for a copy of the rules. He readily sent them, all plain text. He then published the rules through OMM two (or more) years later.<br /><br />The ultra-fast is the draw, as is the low figure count, but I have never wanted to play a Corps Commander with 100 figures on the board, so I shelved them.Dalehttps://www.blogger.com/profile/13667428218897971037noreply@blogger.comtag:blogger.com,1999:blog-8386295610733468492.post-30891630430118035072013-03-26T23:17:24.739+01:002013-03-26T23:17:24.739+01:00The apparent anomaly of facing about taking longer...The apparent anomaly of facing about taking longer than other formation changes is explained by the fact that a battalion could not simply face about by having every man turn through 18) degrees - that would result in the companies being inverted, unthinkable at the time. Instead, the battalion would countermarch, so that the grenadier company would be in its correct place on the right flank when the battalion was facing in the opposite direction.arthur1815https://www.blogger.com/profile/12333670394529977263noreply@blogger.comtag:blogger.com,1999:blog-8386295610733468492.post-20183785385196429112013-03-26T16:24:50.357+01:002013-03-26T16:24:50.357+01:00I like that rule as it is, too (Roll until you pas...I like that rule as it is, too (Roll until you pass or rout): it gives the game a peculiarity and players a challenge.<br /><br />I'm also with you about Orders: in my "Drums & Shakos Large Battles" I avoided to address the issue because I had no solution...Sergiohttps://www.blogger.com/profile/09620016305755247567noreply@blogger.comtag:blogger.com,1999:blog-8386295610733468492.post-83003596066829892502013-03-26T15:56:49.563+01:002013-03-26T15:56:49.563+01:00' if you take away the "Roll until you pa...' if you take away the "Roll until you pass or rout", Snappy Nappy becomes just one of the many (mediocre) rules sets out there.'<br /><br />This is true but it's a suggestion for those who find combat too lethal.. Me? I prefer to use the rules as they stand.<br /><br />Orders in any wargame is a 'grey' area and I agree that SN doesn't seem to have got this particular aspect quite right .... along with every other rule set I've read over the years!<br /><br />Always glad to discuss Sergio!Battlescalehttps://www.blogger.com/profile/13530786317286215390noreply@blogger.comtag:blogger.com,1999:blog-8386295610733468492.post-15872433452991006332013-03-26T15:41:51.280+01:002013-03-26T15:41:51.280+01:00Of course, everything can be tweaked... but if you...Of course, everything can be tweaked... but if you take away the "Roll until you pass or rout", Snappy Nappy becomes just one of the many (mediocre) rules sets out there.<br />Volley & Bayonet: I have to check, don't remember right now the Order section.<br />Interesting discussion anyway, thanks Steve!Sergiohttps://www.blogger.com/profile/09620016305755247567noreply@blogger.comtag:blogger.com,1999:blog-8386295610733468492.post-34761058446079142682013-03-26T15:31:05.199+01:002013-03-26T15:31:05.199+01:00Combat results could easily be tweaked by taking o...Combat results could easily be tweaked by taking one MC per hit but not rolling again if the unit fails. So for example a Bold unit taking 2 hits takes 2 morale Checks, if it fails both checks it would end up as 'Nervous'. <br />I do agree that the orders section does not play well at all. I'm toying with the idea of using the orders section from Volley & Bayonet.. Not sure whether this would make them more playable yet but I think they may be worth a try out.<br />Battlescalehttps://www.blogger.com/profile/13530786317286215390noreply@blogger.comtag:blogger.com,1999:blog-8386295610733468492.post-54209612947748736482013-03-26T14:48:01.762+01:002013-03-26T14:48:01.762+01:00I also like "games with a feel" and I am...I also like "games with a feel" and I am not discussing about historical accuracy: but compared to the combat system (ultra fast really) the rest seems out of place. There are errors in the Rules: if you change formation from column to line you can move 4" if you are already in line you can move just 3"; you spend 1/2 movement to about face and just 1/3 to change formation.... Orders are completely unplayable, did you try them?<br />I just think it's not correct for the customers, but surely it's just my problem..<br />Thank you for commenting and let us know about your next SN games!<br />Cheers<br />SergioSergiohttps://www.blogger.com/profile/09620016305755247567noreply@blogger.comtag:blogger.com,1999:blog-8386295610733468492.post-62653414342226562742013-03-26T12:43:09.282+01:002013-03-26T12:43:09.282+01:00Like all rules Snappy Nappy are open to 'tweak...Like all rules Snappy Nappy are open to 'tweaks'. I personally love the combat system as it gets results swiftly and doesn't slow the game down like some other rule sets tend to do. I agree that Snappy Nappy is more 'game' orientated rather than being based in historical accuracy but saying that I also feel it gives a playable representation of the period it represents.<br /><br />All the best,<br />SteveBattlescalehttps://www.blogger.com/profile/13530786317286215390noreply@blogger.com